| Inventory system | |
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austin2011 User
Posts : 160 Join date : 2009-12-03
| Subject: Inventory system Wed Jun 23, 2010 3:09 pm | |
| I don't know if this exists or not (I'm looking it up as I type this) but I believe we need an inventory system. I'm tired of losing all my guns and drugs because i have to leave the server. It'd be cool if there was some addon that would save that information on the server so I can "pocket" the items and come back with them still in the pocket. Of course I believe the inventory shouldn't drop when you die, only pocketed items should. Also, I think that it should have a limit on all that it can carry. It cannot carry full shipments, they have to be out of the box. Stuff like that... I found something exactly like what I was talking about http://www.facepunch.com/showthread.php?p=22710261 - Forums link. http://www.garrysmod.org/downloads/?a=view&id=101600 - Garrysmod.org Link. | |
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MopeChow Administrator
Posts : 244 Join date : 2008-11-07 Location : Sun Diego, CA
| Subject: Re: Inventory system Wed Jun 23, 2010 7:25 pm | |
| I added theeese one. It looks cool. We'll see about the shipment saving. | |
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MopeChow Administrator
Posts : 244 Join date : 2008-11-07 Location : Sun Diego, CA
| Subject: Re: Inventory system Thu Jun 24, 2010 1:31 am | |
| Hey guys, the inventory system is on thar. It works perfectly Grea find. I need help making a swep for it though... like the pocket one, or noone will notice or use it.
Basicly I need it to make you say "!inv" when you right click to open the menu, and I need it to use the alt + e command that puts the item in your inventory when you left click.
I've been trying to figure this out all day. Anyone good at making simple sweps? | |
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austin2011 User
Posts : 160 Join date : 2009-12-03
| Subject: Re: Inventory system Fri Jun 25, 2010 10:22 am | |
| Maybe there is a console command to open the menu? Then you could have it something like "on fire, run concommand open_inv"... Something to that effect. And I see that is exactly what you were asking for... lol. I'll attempt it. Nothing to do today at work. | |
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MopeChow Administrator
Posts : 244 Join date : 2008-11-07 Location : Sun Diego, CA
| Subject: Re: Inventory system Fri Jun 25, 2010 1:53 pm | |
| - austin2011 wrote:
- Maybe there is a console command to open the menu? Then you could have it something like "on fire, run concommand open_inv"... Something to that effect.
And I see that is exactly what you were asking for... lol. I'll attempt it. Nothing to do today at work. I have the left click of the weapon open the inventory menu right now, but I'm still trying to get the item pick up with the left button working... The alt + e thing is a real killer. | |
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austin2011 User
Posts : 160 Join date : 2009-12-03
| Subject: Re: Inventory system Fri Jun 25, 2010 4:50 pm | |
| I think you mis-typed, but it seems like you want to put two commands on the same button? Also, instead of alt + e, it is actually sprint + use. So, have it run those two concommands. (No idea what they are, but sprint is a toggle.)
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MopeChow Administrator
Posts : 244 Join date : 2008-11-07 Location : Sun Diego, CA
| Subject: Re: Inventory system Fri Jun 25, 2010 5:47 pm | |
| I tried that. Its alt + e .... I'm pretty sure... which is +walk and +use .
You got any luck? | |
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austin2011 User
Posts : 160 Join date : 2009-12-03
| Subject: Re: Inventory system Fri Jun 25, 2010 7:12 pm | |
| Have yet to try anything. You could take a quick peek inside the inventory mod and see what alt + e runs from. Maybe it runs a console command from that like inv_pickup. I dunno. If not, make the function into a concommand. | |
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MopeChow Administrator
Posts : 244 Join date : 2008-11-07 Location : Sun Diego, CA
| Subject: Re: Inventory system Sat Jun 26, 2010 2:42 am | |
| I beleive I already tried that.
Its a function that gets called whenever the E key is pressed (+use)... Inside it then sees if the alt key is also being held down(+walk)... if both then try to pick up the item. And no I couldn't see any command that it was attached to like the inventory menu was attached to the command drp_showinv .
As for making it into a concommand :/ I tried and failed. | |
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austin2011 User
Posts : 160 Join date : 2009-12-03
| Subject: Re: Inventory system Sat Jun 26, 2010 1:43 pm | |
| Go into the addon, server, and the lua file in there. (Going by memory because I already deleted the addon) Add - Code:
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concommand.Add("drp_plyuse", plyuse) after - Code:
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hook.Add("PlayerUse","DrpPlyUse",plyuse) And tell me how that works out. | |
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MopeChow Administrator
Posts : 244 Join date : 2008-11-07 Location : Sun Diego, CA
| Subject: Re: Inventory system Sun Jun 27, 2010 2:13 am | |
| It doesn't appear to work. :/ | |
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austin2011 User
Posts : 160 Join date : 2009-12-03
| Subject: Re: Inventory system Sun Jun 27, 2010 8:43 pm | |
| When I tested the addon ingame, I appear to be unable to pick up anything anyway... maybe that's the problem. (Meaning concommand worked but the addon doesn't) | |
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MopeChow Administrator
Posts : 244 Join date : 2008-11-07 Location : Sun Diego, CA
| Subject: Re: Inventory system Mon Jun 28, 2010 1:34 am | |
| - austin2011 wrote:
- When I tested the addon ingame, I appear to be unable to pick up anything anyway... maybe that's the problem. (Meaning concommand worked but the addon doesn't)
Nah it worked perfectly for me and a few others on the server. | |
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austin2011 User
Posts : 160 Join date : 2009-12-03
| Subject: Re: Inventory system Mon Jun 28, 2010 1:10 pm | |
| Maybe we could rip the save function from the inventory and add it to the pocket. That way the pocket still has a use. If we do make it save, we would also want to disable the auto-drop-pocket on death. | |
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